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Dados detalhados do livro - Adobe Flash CS3 Professional Bible
EAN (ISBN-13): 9780470119372
ISBN (ISBN-10): 0470119373
Livro de bolso
Ano de publicação: 2007
Editor/Editora: John Wiley & Sons
1232 Páginas
Peso: 1,909 kg
Língua: eng/Englisch
Livro na base de dados desde 2007-10-15T07:57:24-02:00 (Sao Paulo)
Página de detalhes modificada pela última vez em 2023-06-22T08:19:12-03:00 (Sao Paulo)
Número ISBN/EAN: 0470119373
Número ISBN - Ortografia alternativa:
0-470-11937-3, 978-0-470-11937-2
Ortografia alternativa e termos de pesquisa relacionados:
Autor do livro: reinhardt, rein, dow, snow, john dowd, robert
Título do livro: adobe, flash professional, ado, flash cs3, reinhardt, rom, can still believe bible
Dados da editora
Autor: Robert Reinhardt; Snow Dowd
Título: Bible; Adobe Flash CS3 Professional Bible
Editora: John Wiley & Sons
Ano de publicação: 2007-10-09
Peso: 1,902 kg
Língua: Inglês
43,90 € (DE)
Not available (reason unspecified)
BC; PB; Hardcover, Softcover / Informatik, EDV/Internet; Internet, allgemein; Flash (Programm)
Preface. Acknowledgments. Part I: An Introduction to Flash Web Production. Chapter 1: Understanding the Flash CS3 Framework. Chapter 2: Exploring Web Technologies. Chapter 3: Planning Flash Projects. Part II: Mastering the Flash Environment. Chapter 4: Interface Fundamentals. Chapter 5: Drawing in Flash. Chapter 6: Symbols, Instances, and the Library. Chapter 7: Applying Color. Chapter 8: Working with Text. Chapter 9: Modifying Graphics. Part III: Creating Animation and Effects. Chapter 10: Animation Strategies. Chapter 11: Timeline Animation. Chapter 12: Applying Filters and Effects. Chapter 13: Applying Layer Types. Chapter 14: Character Animation Techniques. Part IV: Integrating Media Files with Flash. Chapter 15: Adding Sound. Chapter 16: Importing Artwork. Chapter 17: Displaying Video. Part V: Adding Basic Interactivity to Flash Movies. Chapter 18: Understanding Actions and Event Handlers. Chapter 19: Building Timelines and Interactions. Chapter 20: Making Your First Flash CS3 Project. Part VI: Distributing Flash Movies. Chapter 21: Publishing Flash Movies. Chapter 22: Integrating Flash Content with Web Pages. Chapter 23: Using the Flash Player and Projector. Part VII: Approaching ActionScript. Chapter 24: Knowing the Nuts and Bolts of Code. Chapter 25: Controlling Movie Clips. Chapter 26: Using Functions and Arrays. Chapter 27: Interacting with Movie Clips. Part VIII: Applying ActionScript. Chapter 28: Animating with ActionScript. Chapter 29: Sharing and Loading Assets. Chapter 30: Sending Data in and out of Flash. Chapter 31: Applying HTML and Text Field Formatting. Chapter 32: Creating a Game in Flash. Chapter 33: Managing and Troubleshooting Flash Movies. Part IX: Integrating Components and Data-Binding. Chapter 34: Using Components. Chapter 35: Binding Data and Events to AS2 Components. Chapter 36: Building an Image Gallery Component. Part X: Appendixes. Appendix A: Using the CD-ROM. Appendix B: Guest Experts' Information. Appendix C: Digital Audio Basics. Appendix D: Digital Video Basics. Index. Wiley Publishing Inc. End-User License AgreementOutros livros adicionais, que poderiam ser muito similares com este livro:
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