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Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - Frank, Ian (Herausgeber); Marsland, Tony (Herausgeber)
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Frank, Ian (Herausgeber); Marsland, Tony (Herausgeber):

Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - nuovo livro

2002, ISBN: 3540430806

2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… mais…

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Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - Frank, Ian (Herausgeber); Marsland, Tony (Herausgeber)
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Frank, Ian (Herausgeber); Marsland, Tony (Herausgeber):

Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - nuovo livro

2002, ISBN: 3540430806

2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… mais…

Custos de envio:Versandkostenfrei innerhalb der BRD. (EUR 0.00) MARZIES.de Buch- und Medienhandel, 14621 Schönwalde-Glien
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Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - Frank, Ian (Herausgeber); Marsland, Tony (Herausgeber)
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Frank, Ian (Herausgeber); Marsland, Tony (Herausgeber):
Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - nuovo livro

2002

ISBN: 3540430806

2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… mais…

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Computers and Games
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Computers and Games - Livro de bolso

2001, ISBN: 9783540430803

*Computers and Games* - Second International Conference CG 2001 Hamamatsu Japan October 26-28 2000 Revised Papers. Auflage 2001 / Taschenbuch für 53.49 € / Aus dem Bereich: Bücher, Englis… mais…

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Computers and Games
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Computers and Games - Livro de bolso

2001, ISBN: 9783540430803

*Computers and Games* - Second International Conference CG 2001 Hamamatsu Japan October 26-28 2000 Revised Papers. Auflage 2001 / Taschenbuch für 53.49 € / Aus dem Bereich: Bücher, Ratgeb… mais…

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Computers and Games

This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

Dados detalhados do livro - Computers and Games


EAN (ISBN-13): 9783540430803
ISBN (ISBN-10): 3540430806
Livro de bolso
Ano de publicação: 2002
Editor/Editora: Springer Berlin Heidelberg
464 Páginas
Peso: 0,696 kg
Língua: eng/Englisch

Livro na base de dados desde 2007-05-24T09:54:01-03:00 (Sao Paulo)
Página de detalhes modificada pela última vez em 2024-02-09T08:51:55-03:00 (Sao Paulo)
Número ISBN/EAN: 3540430806

Número ISBN - Ortografia alternativa:
3-540-43080-6, 978-3-540-43080-3
Ortografia alternativa e termos de pesquisa relacionados:
Autor do livro: marsland, ian
Título do livro: japan computer, computers games, hamamatsu, artificial intelligence and computer games, artificial intelligence for games, international 2000 2001, this japan, october, look into japan, 2063


Dados da editora

Autor: Tony Marsland; Ian Frank
Título: Lecture Notes in Computer Science; Computers and Games - Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
Editora: Springer; Springer Berlin
450 Páginas
Ano de publicação: 2002-01-09
Berlin; Heidelberg; DE
Impresso / Feito em
Peso: 1,430 kg
Língua: Inglês
53,49 € (DE)
54,99 € (AT)
59,00 CHF (CH)
POD
XIV, 450 p.

BC; Popular Computer Science; Hardcover, Softcover / Sachbücher/Natur, Technik/Naturwissenschaft; Informatik; Verstehen; Sport; Spiel; Informatik; Computer and games; RoboCup; agents; algorithmic learning; complexity; computational learning; computer games; data mining; game theory; learning; pattern association; reinforcement learning; search algorithms; search strategies; searching; algorithm analysis and problem complexity; data structures; Theory of Computation; Artificial Intelligence; Mathematics of Computing; Algorithm Analysis and Problem Complexity; Data Structures; Computer Science; Theory of Computation; Artificial Intelligence; Mathematics of Computing; Algorithms; Data Science; Theoretische Informatik; Künstliche Intelligenz; Mathematik für Informatiker; Algorithmen und Datenstrukturen; Datenbanken; EA

Search and Strategies.- A Least-Certainty Heuristic for Selective Search.- Lambda-Search in Game Trees — with Application to Go.- Abstract Proof Search.- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods.- Strategies for the Automatic Construction of Opening Books.- Awari Retrograde Analysis.- Construction of Chinese Chess Endgame Databases by Retrograde Analysis.- Learning and Pattern Acquisition.- Learning from Perfection.- Chess Neighborhoods, Function Combination, and Reinforcement Learning.- Learning a Go Heuristic with Tilde.- Learning Time Allocation Using Neural Networks.- Theory and Complexity Issues.- The Complexity of Graph Ramsey Games.- Virus Versus Mankind.- Creating Difficult Instances of the Post Correspondence Problem.- Integer Programming Based Algorithms for Peg Solitaire Problems.- Ladders Are PSPACE-Complete.- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs.- Further Experiments with Games.- New Self-Play Results in Computer Chess.- SUPER-SOMA — Solving Tactical Exchanges in Shogi without Tree Searching.- A Shogi Processor with a Field Programmable Gate Array.- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi.- Abstraction Methods for Game Theoretic Poker.- Reasoning by Agents in Computer Bridge Bidding.- Invited Talks and Reviews.- Linguistic Geometry for Solving War Games.- Physics and Ecology of Rock-Paper-Scissors Game.- Review: Computer Language Games.- Review: Computer Go 1984–2000.- Review: Intelligent Agents for Computer Games.- Review: RoboCup through 2000.- Review: Computer Shogi through 2000.

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