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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nuovo livro

ISBN: 9789460913297

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about… mais…

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Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds
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Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds - nuovo livro

ISBN: 9789460913297

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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack
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L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - primeira edição

2011

ISBN: 9789460913297

eBooks, eBook Download (PDF), Auflage, [PU: Sensepublishers], Seiten: 286, [ED: 1], Sensepublishers, 2011

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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; Stephen Bronack
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L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nuovo livro

2011, ISBN: 9789460913297

eBooks, eBook Download (PDF), 1st Edition. [PU: Sense Publishers], Sense Publishers, 2011

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L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - primeira edição

2011, ISBN: 9789460913297

1st Edition., eBook Download (PDF), eBooks, [PU: Sense Publishers]

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Dados detalhados do livro - Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds


EAN (ISBN-13): 9789460913297
ISBN (ISBN-10): 9460913296
Ano de publicação: 2011
Editor/Editora: Sensepublishers

Livro na base de dados desde 2009-10-29T06:50:31-02:00 (Sao Paulo)
Página de detalhes modificada pela última vez em 2024-02-21T13:27:30-03:00 (Sao Paulo)
Número ISBN/EAN: 9789460913297

Número ISBN - Ortografia alternativa:
94-6091-329-6, 978-94-6091-329-7
Ortografia alternativa e termos de pesquisa relacionados:
Título do livro: simulations, games simulation, new worlds, models and games, game


Dados da editora

Autor: L.A. Annetta; Stephen Bronack
Título: Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Editora: SensePublishers; Sense Publishers
286 Páginas
Ano de publicação: 2011-07-22
Rotterdam; NL
Língua: Inglês
37,45 € (DE)
46,68 CHF (CH)
No longer receiving updates
XII, 286 p.

EA; E107; eBook; Nonbooks, PBS / Pädagogik/Schulpädagogik, Didaktik, Methodik; Lehrmittel, Lerntechnologien, E-Learning; Verstehen; educational technology; games; distance education; C; Educational Technology; Digital Education and Educational Technology; Education

Editorial - Leonard A. Annetta and Stephen C. Bronack;Forward - Bryan Setser;1. Assessing Gaming, Computer and Scientific Inquiry Self-efficacy in a Virtual Environment - Diane Jass Ketelhut;2. Self-Regulation within Game-based Learning Environments - John Nietfeld and Lucy R. Shores; 3. The Wild West of Assessment: Measuring Aggression and Violence in Video Games - Christopher J. Ferguson; 4. Diagrammatic Inquiry: Rosario is not Virtual and it’s not Reality - Owen Kelly;5. Assessing Serious Educational Games: The Development of a Scoring Rubric - Leonard A. Annetta, Richard Lamb and Marcus Stone; 6. Game Assessment Using the E/E Grid - Ricardo Javier Rademacher Mena; 7. Assessment Using After-action Review: Without Footage its Fiction - Randy Brown; 8. Usability and Play Testing: The Often Missed Assessment - Scott Warren, Greg Jones and Lin Lin; 9. Change is Constant; The Game is Serious: Managing Change with a Serious Game at One Automotive Company - Kristen Cromer; 10. Learning in Virtual Worlds: Assessment Challenges and Opportunities - Margaret Corbit, Jennifer Wofford and Suzanne Kolodziej; 11. Mitigating the Hawthorne Effect Using Computer Simulations - Shawn Y. Holmes; 12. Endogenous Learning in Multi User Virtual Environments - Dave R. Dannenberg and Michael A. Evans; 13. Art Education Avatars in Action: Learning, Teaching, and Assessing in 3D Virtual Worlds - Lilly Lu; 14. Assessing Learning and Identity in Augmented Reality Science Games - Matt Dunleavy and Brittney Simmons; 15. Semi-virtual Embodied Learning-Real World STEM Assessment - Mina C. Johnson-Glenberg, David Birchfield, Philippos Savvides and Colleen Megowan-Romanowicz; 16. An Open-ended, Emergent Approach for Studying Serious Games - Matthew J. Sharritt

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