Understanding Virtual Reality: Interface, Application, and Design William R. Sherman Author
- nuovo livroISBN: 9780080520094
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive vi… mais…
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.FeaturesSubstantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.About theAuthor:William Sherman leads the virtual reality effort at the National Center for Super- computing Applications (NCSA) at the University of Illinois at Urbana-Champaign. Alan Craig currently does research and development in the Visualization and Virtual Environments group at the NCSA at the University of Illinois at Urbana-Champaign. Digital Content>E-books>Technology>Graphics & Web Design>Xxxautocad, Elsevier Science Digital >16<
| | BarnesandNoble.comnew in stock. Custos de envio:zzgl. Versandkosten., mais custos de envio Details... |
(*) Livro esgotado significa que o livro não está disponível em qualquer uma das plataformas associadas buscamos.
Understanding Virtual Reality: Interface, Application, and Design William R. Sherman Author
- nuovo livroISBN: 9780080520094
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive vi… mais…
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.* Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.* Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.* Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system. Digital Content>E-books>Technology>Graphics & Web Design>Xxxautocad, Elsevier Science Digital >16<
| | BarnesandNoble.comnew in stock. Custos de envio:zzgl. Versandkosten., mais custos de envio Details... |
(*) Livro esgotado significa que o livro não está disponível em qualquer uma das plataformas associadas buscamos.
Debbie Stone:Understanding Virtual Reality : Interface, Application, and Design
- nuovo livro ISBN: 9780080520094
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive vi… mais…
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.* Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.* Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.* Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.; PDF; Computing > Graphical & digital media applications, Elsevier Science<
| | hive.co.ukNo. 9780080520094. Custos de envio:Instock, Despatched same working day before 3pm, zzgl. Versandkosten., mais custos de envio Details... |
(*) Livro esgotado significa que o livro não está disponível em qualquer uma das plataformas associadas buscamos.
Understanding Virtual Reality: Interface, Application, and Design William R. Sherman Author
- nuovo livroISBN: 9780080520094
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive vi… mais…
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.FeaturesSubstantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.Via a companion Web site, provides additional case studies, tutorials, Elsevier Science Digital >16<
| | BarnesandNoble.comCustos de envio:zzgl. Versandkosten., mais custos de envio Details... |
(*) Livro esgotado significa que o livro não está disponível em qualquer uma das plataformas associadas buscamos.
William R. Sherman, Alan B. Craig:Understanding Virtual Reality
(luguel mensal. Assinatura anual) ISBN: 9780080520094
Morgan Kaufmann Virtual Reality cyberspace; telepresence; medium; world monitoring; representation; virtual world , UK,GB,DE,ES,FR,IT,US,CA,MX,AU,NZ 20020910 English Computer Science, Els… mais…
Morgan Kaufmann Virtual Reality cyberspace; telepresence; medium; world monitoring; representation; virtual world , UK,GB,DE,ES,FR,IT,US,CA,MX,AU,NZ 20020910 English Computer Science, Elsevier Science<
(*) Livro esgotado significa que o livro não está disponível em qualquer uma das plataformas associadas buscamos.